The game of Dutch
The Dutch football team visited a Polish orphanage during Euro 2012.
âThe sight of those empty, hopeless, and sad faces deeply affected us,â said 13-year-old orphan Oskar Kowalczyk.
Dutch is known by almost as many names as Odin, including: Cambio, Memo, Go, Pablo, Datz, Cactus, 4-card golf, Rat-a-tat-cat, Rafiki, Gandalf, Kings, Scum, President, etc.
Regardless of the name you know it by, it is the best card game.
Disclaimer Dutch (the card game) has nothing to do with Dutch (the language), the Netherlands (the country), or Neanderthals (the people that live there).
The Rules
The objective is to have the lowest score at the end of the game.
A game is made up of multiple rounds.
Terms
- bench
-
the face-down cards in front of each player
- deck
-
the face-down deck placed in the middle of the playing table
- discard pile
-
the face-up pile, next to the deck, created by the dealer turning over the top card of the deck. All cards added to the discard pile must be face up.
- penalty
-
an additional card given to a player for breaking a rule
The term bench is used because this is a game without a âhandâ.
Each player is dealt four cards, face down.
The player arranges their cards in a 2x2 grid (without looking at their faces), after which they may not be re-arranged.
On the dealerâs signal, all players look at any two of their cards. Looking before the dealer or at any time after, unless explicitly allowed, is a penalty. It is important to remember your cards throughout the game. Suits donât matter, except for Kings.
The dealer takes the top card from the deck and places it beside the deck (face-up), the round begins immediately.
Play runs clockwise from the left of the dealer.
The round ends after a player has called Dutch, and all remaining players have played their final turn.
The game ends when any playerâs score reaches 100 or more, at which point the player with the lowest score is the winner (see Tie Breaking if two players end a game with the same score).
Card Scores
0 â Red Kings (Hearts & Diamonds)
1 â Aces
2â9 â Numbered cards (face-value)
10 â Jacks, Queens
13 â Black Kings (Clubs & Spades)
- Numbered cards score at face-value eg. a 5 of Clubs scores 5 points
- Suits donât matter except for Kings
Special Cards
A special card is triggered only when it is placed onto the discard pile (face-up)
- Queen lets you look at any card in any players bench (including your own)
- Jack lets you swap any two cards in any two different benches (including your own)
On Your Turn
On your turn you may do one of the following:
-
Draw one card from the deck and look at it. Then either,
- Exchange it with one of your own cards (without looking at it)
- OR Discard the card (face up) onto the pile.
-
Draw one card from the pile and exchange it for one of your own cards.
-
Call âDutchâ
Dutch may only be called on your turn, at the start of your turn, and your turn immediately ends. All other players play one more turn, after which the round ends (see Round End)
If at the beginning of your turn you have zero cards, then Dutch is automatically called for you (see Round End).
The Snap
Any player may âsnapâ one of their own cards onto the discard pile if it matches the card that is currently face-up on the discard pile.
This can be done at anytime, it does not have to be your turn.
Each card on the discard pile may be snapped only once, a snapped card cannot be snapped again.
If multiple players try to snap at the same time, the first card onto the discard pile wins the snap, any other players must take back their card and a penalty card.
If a player snaps incorrectly (wrong card), or if the card they were snapping has already been covered or pulled, they must take the wrong card back and take a penalty card from the deck (without looking at it).
Round End
At the end of a round, all cards are turned over and each playerâs score for the round is totalled.
Whichever player called Dutch â whether deliberately or by default â must have the lowest score or they take a penalty from the deck for each player who scored equal or lower than them.
Each playerâs score is recorded.
When one playerâs score reaches 100, the player with the lowest total score is the winner.
Tie Breaking
If two players finish a game with the same score, the player who scored lowest score in the final round is the winner.
Tips
- Dutch is a game of knowledge. For this reason, in your first turns in a round you almost always want to learn what your two blind cards are (by drawing a new card and discarding your dealt card), even if one of the two cards you know is a high card that you will want to get rid of.
Optional rules for Make Benefit Glorious Nation of Kazakhstan Game of Dutch:
For players comfortable with the basic rules, there are an approximately infinite number of variations and modifications that make Dutch the only card game youâll ever need to know.
- The Snap can be expanded to include snapping cards from other players cards. If the player snaps from another playerâs cards, the player may then give one of their cards to the player. An incorrect snap from another playerâs cards results in a double penalty for the player. This makes games more chaotic/fun/intense but is likely to leave less experienced players feeling excluded.
- A Queen played by the last player before a round ends following a Dutch call allows play to continue for another round