Reduce friction at the point of creativity
Systems that aim to support creative thought and expression should take pains to reduce friction during moments of creativity. Primitive tools for thought frequently fail at this by pressuring or even forcing the user to perform meta tasks too early. Examples of such anti-patterns include:
- Requiring titles at any point in the capture flow. Titling a thought too early unduly constrains its scope Premature labelling inhibits exploration
- Encouraging hierarchies to be established early. Taxonomies should be emergent and asynchronous